The party game that finally knows the assignment. 90s Hip-Hop. R&B. Black Cinema.. All on one table. All night.
🔒 Pre-orders close May 31st, 2026 · Ships Summer 2026 · This edition does not restock
Scene & Sip is the party card game that finally puts your era, your movies, and your music at the center of the table. No more explaining why something is funny. No more pretending you care about a reference you don't know.
The Scene & Sip: The Culture Edition is the pre-order exclusive — 90 cards across three categories: 90s Hip-Hop & R&B, Black Movies, and with Wild Cards and Sabotage Cards shuffled throughout. Teams compete to score points, avoid sips, and outwit each other before the clock runs out.
2–4 teams, 3+ players recommended. No app needed. No batteries. Just good drinks, real ones, and the knowledge you've been carrying since '94.
Split into 2–4 teams. Pick a Referee to keep time and make final calls. Play until any team hits 15 points (Quick Game) or 21 (Standard Game) — then finish the round so every team gets equal turns. Highest score wins.
Shuffle the master deck — Wild, Clue, and Sabotage Cards all together. Assign a Referee. Each team flips a coin — highest flip goes first. Ties flip again until broken. Play moves clockwise.
Clue Giver draws 1 card. Referee starts the 60-second timer. Follow the card's instructions — default is verbal clues. Skip up to 1 card per turn, no penalty.
Correct answer = +1 point. Bonus answer = +1 (only after a correct main answer). Keep drawing new cards and scoring until the 60 seconds runs out.
Repeat steps 1–3 until any team reaches 15 points (Quick Game) or 21 points (Standard Game). The round continues until all teams have taken equal turns. Highest score at the end of that round wins.
Wild Cards flip the turn. They might change how you give clues, make you quote a movie line, or have you pull off a 90s dance move for 10 seconds. The table votes if you did it right.
Keep them hidden. Play against opponents to disrupt their turn — when the card says to, not before.
Tied game? Each team draws 1 Clue. 30 seconds. 1 guess. Miss — team sips, next tied team goes. Repeat until one team gets it right.
Community Vote Dance Move and Movie Quote cards go to a table vote. Majority decides if the point is awarded. The table rules — not the Referee.
Team must correctly complete the line to score. Close answers go to the Referee. Their call is final.
Real gameplay. Real reactions. This is what it looks like when the culture plays.
Two Clue Card categories. Wild Cards. Sabotage Cards. One Quick Reference Card. One master deck — all shuffled together so every draw is a different experience.
✦ The Decks In This Edition
Biggie. Pac. Nas. Jay. TLC. Aaliyah. Missy. 28 Clue Cards of the era's hardest trivia, hottest debates, and moments you lived through. If you were there, this one's yours.
Boomerang. Menace. Set It Off. Love Jones. Friday. New Jack City. 28 Clue Cards — the lines, the scenes, the moments. Quote it right or sip up.
25 cards that can change how you give clues, send you to quote a movie cold, or put you on the spot with a 90s dance move. Shuffled into the master deck — you won't see them coming.
8 cards drawn from the master deck. Keep them hidden — play them against opponents to disrupt their turn when the card says to. Timing is everything.
1 double-sided reference card with complete rules, scoring, special card rules, and Sudden Death Sip-Off. Everything you need at the table.
More Decks Coming
90s Black TV · Golden Era Sports · And More
Pre-order backers vote on what drops next.
The next Scene & Sip deck is decided by the community. Vote for what you want to see — the deck with the most votes goes into production next. This is not a suggestion box. This counts.
We played for three hours and nobody touched their phone once. Not once. That never happens.
My cousin started singing the whole verse when she was supposed to just finish one line. We had to make her sip twice for taking too long.
This is the game I've been waiting for. Every other party game feels like it was made for somebody else. This one felt like it was made for us.
Pre-orders close May 31st, 2026. This is a limited first production run — once we hit our threshold or the date hits, whichever comes first, this edition closes. No restock. No rain check.
🔒 SECURE CHECKOUT · PRE-ORDERS OPEN MAY 1ST, 2026 · SHIPS SUMMER 2026
2–4 teams, 3 or more players recommended. The more people at the table, the louder it gets.
Quick Game triggers at 15 points, Standard Game at 21. Once any team hits the target the round finishes so every team gets equal turns — highest score at the end wins. Quick Game runs about 30–45 minutes, Standard about 60–75 minutes.
90 cards total — 28 Hip-Hop & R&B Clue Cards, 28 Black Movies Clue Cards, 25 Wild Cards, 8 Sabotage Cards, and 1 Quick Reference Card — all in one deck.
Pre-orders close May 31st, 2026. Estimated ship date is Summer 2026. Raleigh/Triangle area customers can arrange local pickup — no shipping charge.
The game is $24.99. Shipping is calculated at checkout based on your location. Raleigh/Triangle area? Select local pickup at checkout — no shipping charge, we'll coordinate directly.
Yes. Pre-orders close May 31st, 2026 — or sooner if we hit production capacity first. Scene & Sip: The Culture Edition is a limited first run. There is no restock planned for this specific edition.
No — but you'll want to. Half the fun is watching someone at your table who definitely should know an answer completely blank on it. The gaps are part of the game.
References you have to explain. Questions about things nobody at your table cares about. Phones out by round three. You know how that night ends.
The music is real. The movies are yours. The moments on these cards are things you actually lived through — and the people at your table will feel that the second the first card hits.
One card can change how you give clues, make you quote a movie cold, or put you on the spot doing a 90s dance move while everyone at the table decides your fate. Sabotage Cards make it worse — in the best way.
Shuffle. Deal. Play. The rules fit on one page. The culture does the rest. This isn't trying to be everything — it's trying to be exactly one thing, done right.
I made Scene & Sip because I was tired of sitting around with good people… playing games that didn't really connect.
It always felt the same — references that missed, jokes that needed explaining, and energy that never quite got there. We'd try to make it fun, but it wouldn't last. Before long, everybody's back on their phones.
That's not the kind of time I like to have.
I enjoy seeing people laugh for real. I enjoy those moments where the whole table is locked in — talking, joking, a little friendly trash talk, everybody engaged and having a good time.
So I made something for that.
Scene & Sip is built to bring people together — friends, family, whoever's at the table — and keep the energy there. It's about connection, competition, and those moments that turn into stories later.
It's rooted in the culture I grew up on, but it's made to be enjoyed by anybody who knows how to have a good time.
Because at the end of the day, it's not just about the game.
It's about the experience at the table.
Pre-orders close May 31st. Drop your email and we'll remind you before it's gone — plus updates, behind-the-scenes content, and first access to future deck drops.
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